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CUT hosts entrepreneurial games for local learners
CUT News
ideaGYM
Community Engagement

Innovation and entrepreneurship education has become a movement amongst Universities of Technology (UoTs) with the intention of turning more graduates from job seekers into wealth creators of cities and regions. In 2016, CUT and partners from government, business and industry launched the Innovation and Entrepreneurship Strategy, five years after the adoption of its Vision 2020.
The initiative also serves as part of school and learner development initiatives. The activities consisted of group games where learners learned the management skills and accounting systems. In one game, learners had to complete a puzzle game as fast as possible while on the other they learnt about the accounting system of a virtual factory and shop, producing and selling vetkoeks. Other sponsors are Interstate Bus Lines and Nedbank.
Images
1: CUT Staff representing the CUT Idea Generator Unit, Community Engagement Unit (CE), Schools Advancement Academy (SAA)) and YMF (Youth Managers Foundation (YMF)) engaging in the VALU-E Game learning experience.
2: Learners from Dr Blok and Bainsvlei Schools taking part in the VALU-E game to learn management skills at a workshop presented at the CUT IDEA GYMNASIUM. Uploaded: 02 August 2017
Uploaded: 02 August 2017
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